2016. 2. 22. 05:34
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    Transform CameraTransform = Camera.main.transform;
      Vector3 forwardVector3 = CameraTransform.forward;
        forwardVector3.y = 0//y를 0으로
        forwardVector3.Normalize();
        //노말라이즈된 Forward 벡터를 구한다.
 
        //-X값과 Z값을 바꿔서 오른쪽 벡터를 구한다.
        Vector3 RightVector3 = new Vector3(forwardVector3.z, 0-forwardVector3.x);
cs


Posted by 시리시안